The Signal Team has approached us with the concept of developing an app designed to enhance children's knowledge through video-based learning and interactive questioning. This app aims to facilitate better parent-child relationships while encouraging children to independently engage in daily activities. Signal possesses an AI model tailored for children aged 8 to 14, offering four distinct activity categories catering to various interests and age groups: Video Learning, Better Me, Shadow Practice, and Interests Activities.
In this setup, parental involvement is crucial, as only parents can enroll their children in the app. Parents have the authority to assign activities to their children, and upon completion, Signal's AI model assesses the results across 14 different parameters. Parents can then gauge their child's learning progress. Additionally, parents have the option to reward their child with points for completing activities. These points can be redeemed from a reward catalog, although parental approval is required for the delivery of chosen rewards by the Signal team.
The Signal team envisions developing the application in three phases: Proof of Concept (POC), Minimum Viable Product (MVP), and Version 1 (V1).
After finalizing the concept and key features of the app in collaboration with Signal Team, the next step in the design process involved creating comprehensive user flows for both the parent and child applications, serving as the blueprint for the app's functionality and outlining step-by-step interactions and navigation paths for users. In initial meetings with the Signal Team, requirements were gathered, and their vision for the app was understood through discussions and brainstorming sessions, identifying core functionalities and user roles for both parent and child applications. Based on the app's requirements, two primary user roles were defined: parents and children, each with distinct responsibilities and interactions reflected in the user flows. Detailed user flows were crafted for both applications, mapping out the entire user journey from onboarding to completing activities and redeeming rewards, with multiple iterations refining the flows based on feedback to align with the app's goals of promoting independent learning for children while facilitating parental involvement and oversight. The parent application's user flow focused on simplifying enrolling children, assigning activities, monitoring progress, and managing rewards, while the child application's flow emphasized ease of use and engagement, guiding children through activity selection, completion, and reward redemption. Creating comprehensive user flows was essential for ensuring a seamless and intuitive user experience, achieved through collaboration with the Signal Team and iterative design processes, ultimately setting the stage for making the wireframes for the POC app.
After completing the user flows, I commenced designing the Proof of Concept (POC) screens for both the parent and child interfaces. The process began with designing the parent onboarding followed by the child onboarding. Subsequently, I focused on designing the parent interface, which includes the Home Screen, Activities page for tracking activity status, assigning new activities to the child, and approving completed activities. Additionally, the parent interface features an overview graph displaying activity metrics and a spider graph illustrating 14 learning parameters. Moreover, an overview page provides insights into the child's learning activity, detailing tasks completed and time spent per week, month, and year. The design also encompasses a rewards page where parents can manage rewards visible to their child.
When assigning an activity to the child, parents have the option to choose a learning video from the Signal library tailored to the content and age appropriateness. After selecting a video, parents can customize the content by skipping certain segments, adjusting the playback speed to 2x or 4x at specific intervals, inserting quizzes at designated time points, and incorporating anecdotes to enhance the child's engagement. Furthermore, parents can add or modify the final quiz and designate a specific reward for the activity or award Signal Reward Points. This customization applies to Better Me activities, Shadow Practice activities, and Interest Activities as well. In the Rewards section, parents can view their wallet balance and browse available rewards to order for their children, which will be delivered to the specified address.
Once the Parent App Design was finalized, I began designing the child mobile app with a focus on simplicity. The goal was to pique the child's curiosity by prominently displaying the rewards section, encouraging them to complete activities. In the Tasks page, the child can easily track their progress by viewing the number of remaining activities, completed tasks, and pending tasks awaiting approval from the parent. Additionally, the overview tab provides a snapshot of the child's progress across various learning profiles and their overall learning activity.
In a Video learning task, children are required to watch a video where anecdotes may appear intermittently in the form of voice recordings, text prompts, or images, prompting the child to proceed by clicking 'ok'. Additionally, during the video, the child may encounter questions assigned by their parents, which they must answer. Upon completing the video, the child must respond to a quiz, marking the task as completed. Similarly, for BetterMe, Shadow Practice, and Interests tasks, children must upload either an image or a video as requested for the specific task and submit it. Upon completing each task, children are informed of the reward points they will receive once approved by their parents. Parents have the option to approve the task, reassign it to the child, or add additional reward points to incentivize completion.
In a Video learning task, children are required to watch a video where anecdotes may appear intermittently in the form of voice recordings, text prompts, or images, prompting the child to proceed by clicking 'ok'. Additionally, during the video, the child may encounter questions assigned by their parents, which they must answer. Upon completing the video, the child must respond to a quiz, marking the task as completed. Similarly, for BetterMe, Shadow Practice, and Interests tasks, children must upload either an image or a video as requested for the specific task and submit it. Upon completing each task, children are informed of the reward points they will receive once approved by their parents. Parents have the option to approve the task, reassign it to the child, or add additional reward points to incentivize completion.
In a Video learning task, children are required to watch a video where anecdotes may appear intermittently in the form of voice recordings, text prompts, or images, prompting the child to proceed by clicking 'ok'. Additionally, during the video, the child may encounter questions assigned by their parents, which they must answer. Upon completing the video, the child must respond to a quiz, marking the task as completed. Similarly, for BetterMe, Shadow Practice, and Interests tasks, children must upload either an image or a video as requested for the specific task and submit it. Upon completing each task, children are informed of the reward points they will receive once approved by their parents. Parents have the option to approve the task, reassign it to the child, or add additional reward points to incentivize completion.
In the Parent App's home screen, we've introduced bar graphs displaying the most recent improvements in learning parameters, allowing parents to track progress easily. Responding to feedback, we've streamlined the process for parents to assign activities directly to their child. The Tasks tab has been renamed to Activities, with the View Recommendations call-to-action (CTA) now prominently placed at the top for better visibility. In the Video Learning task, emphasis has been placed on prioritizing the Quiz and Family activities, as they are core components. A Family activity, involving physical engagement, is now assigned after every video task, encouraging active participation from the child. Additionally, we've relocated Activity status from the activity page to the overview page, enhancing its visibility and importance in tracking overall progress.
In the Child interface, I've revamped the theme to a playful and colorful black to engage the child's interest. On the Home screen, we've introduced a streak completion rewarding system to motivate the child. Upon completing a streak of 10 days, the child receives 30 reward points, and continuing the streak for 20 days earns them 90 reward points. We also display locked rewards due to insufficient points, encouraging the child to complete more tasks and earn more points. In the Learning Video Task, a status bar has been added for the child to track progress and know what's next. After completing the quiz, the results are immediately displayed, followed by uploading an image for the family activity to finish the activity. With this user-friendly interface and intuitive navigation, the child can easily use the app.